Thursday, January 30, 2014

general fishing boat design

Hi, here's a rough side sketch of a fishing boat. I put in the features that I think are important/common to many boats/fishing boats.
There's still features that I haven't pointed out yet, like where the 'hold' is or how wide the boat is.

This design is basically the simple one from Finding Nemo. It's nice because it's easy-to-understand, unlike an actual fishing trawler.

The rudder and propeller tend to be tucked away in the middle of the back end on small fishing boats. They aren't visible from the side. (you can see it going on with the 3d model at the bottom of this post)

I'm guessing here, but I think the boom is connected to the mast via a 'gooseneck'. It lets the boom go up, down, and side-to-side. We probably want something heavy-duty, like the picture on the right, if the boom is going to be lifting a net/hook.

This is how the rope is connected back to the pulley. They had it this way in Finding Nemo as they were pulling the net up, but they kinda fudged how the connection actually is... still worked though.

These are the 'loop connections'.

This is what the actual fishing net looks like. The gray diagram shows what our boat design would look like as it pulls its net through the water. For our story, I think we can get away with not having 'boards' on our net.

'How does a shrimp boat work?'
If you'd like to know, I think this video does a good job at explaining how the net gets shaped the way it does in and out of water. It might be useful for animating/modeling.


This isn't really related to anything, but I thought this was cool for giving ideas on how to model a boat, and what the result is if you have a ridiculously good texture person.

1 comment:

  1. Nice work Alex! It's all really good stuff, and the videos are excellent resources.

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